![the forgotten ones game the forgotten ones game](https://media.moddb.com/images/games/1/72/71748/Wallpaper.png)
It isn’t 8 even share decks plus a tier 2 of another 10 decks with even share, there’s nothing but those 8 decks. This might be somewhat counter-intuitive at first, this meta is totally dominated by the Sultai food deck, how can it be as diverse as a meta with 8 evenly matched decks? The important thing to note here is that in this fictional 8 deck meta there are no other decks. This means that a metagame with 8 decks with perfectly even meta share would have a slightly lower uncertainty than this metagame, while a metagame with 9 perfectly even decks would have a slightly higher uncertainty. In Mythic Championship 6 where the meta share looked like this:
![the forgotten ones game the forgotten ones game](https://www.denofgeek.com/wp-content/uploads/2015/12/underrated-dos-games.jpg)
Let’s do some examples and unpack what this really means. So in the realm of magic metagames this number tells you how many decks with exactly equal metagame share another metagame would need in order to have the same “diversity” as the meta you computed the entropy of. If you take your entropy and raise 2 to that power the number that you get is how many equally likely events you need to produce the same uncertainty.
![the forgotten ones game the forgotten ones game](https://i.pinimg.com/564x/cd/9e/43/cd9e439c2874ac610661bce472989e89.jpg)
This corresponds to the two binary bits it would take to catalog the 4 possible outcomes.Īnother way of thinking about what entropy means is to construct a diversity index. The maximum is still at p=½ and the E(½)=2. This should make sense, we are considering more events, so there are more possible outcomes that could occur and thus our uncertainty is higher. If we graph this on the same plot as the single coin, we can see that for all values of p the uncertainty is higher than before. There are now 4 outcomes with the following probabilities To make things a bit more interesting we can think of two flips of this (potentially) unfair coin.
![the forgotten ones game the forgotten ones game](https://m.gjcdn.net/game-thumbnail/500/568667-ecdjixq4-v4.jpg)
bits) it would take to represent the two different outcomes (we could use 0 for heads and 1 for tails). It’s no coincidence that this is the number of binary digits (i.e. We cannot count on one outcome happening more frequently than the other. But when p=½ the two outcomes are equally likely. When p=0 or 1 there is no randomness, the outcome is always determined. This should correspond to your intuition. We can see the entropy is maximized when p=½ and is minimized at p=0 and p=1 (1). Which we can graph with p on the horizontal axis and E on the vertical entropy) there is in a coin flip that comes up heads with probability p and tails with probability 1-p. This gives us a negative number and so we multiply this result by -1, so that larger entropy corresponds to more format variance.Īs a simple example we can think about how much uncertainty (i.e. To compute a metagame’s entropy first take the share of a deck and multiply that by the base 2 logarithm of that share, do that for every single deck and add up the results. One way to quantify such uncertainty is a concept from information theory known as (Shannon’s) entropy. To some extent the value of format diversity comes from the uncertainty of an opponent’s deck choice or the novelty of playing against different decks. These aren’t easy questions to answer, but they are important ones for play designers to answer. Configure items and grimoire that characters can wield in combat, set combat formation, or review journal to track quests Was this recommendation.Which draft format was more diverse: Adventures in the Forgotten Realms or Innistrad, Midnight Hunt? When was standard at its most diverse? How do different constructed formats compare? Collect loot from slain enemies and craft items or sell them for money Recruit NPCs to rebuild your castle, play mini games, or go on rewarding side quests Action packed turn-based combat and tactical warfare scenarios that will test your wits and keep you on your toes 3D models and original assets come together with gorgeously stylized hand-drawn 2D backgrounds A fully immersive experience with stunning FMV, fully rendered 3D cinematic, and epic original soundtrack Embark on an epic adventure in this sprawling fantasy universe and fight alongside the Fatebounds to bring peace back to Legrand and prevent the Second Coming! But be careful who you trust, everyone has a secret to hide… You play as Finn, a young slave who wakes up without any memory of his past, yet soon discovers that he possesses mysterious powers beyond his control. Mugna Feud, the great war between the Kingdoms of Fandor and Altea, puts Legrand in a chaotic state. Play our demo and discover why Legrand Legacy is the "Most Promising Game" of the year! Explore a beautifully hand-drawn world riddled with fantastical creatures, devastating wars, and intriguing stories of personal redemption. LEGRAND LEGACY is a spiritual successor to some all-time favorite JRPGs with a fresh take on the classic turn-based combat.